![]() ![]() CC = 0, PC = 1 : no collision now, but collision detected in the previous step.CC = 0, PC = 0 : no collision both currently and previously, so the player has jumped and is in mid-air.So, we can have four different cases (CC: curr_coll, PC: prev_coll): ![]() As well, prev_coll does the same, but assuming the player position in the previous game step. Variables curr_coll is a boolean value that tells us if there's a collision with a block underneath the player at the current position. ![]() Var prev_coll = place_meeting(xprevious,yprevious+1,oBlock) Objects name are only indicative: var curr_coll = place_meeting(x,y+1,oBlock) Assuming that in the real world when someone jumps you hear a sound only in the very moment contact with the ground occurs, I managed to get the following code which checks for collision in the current position and in the previous one. Possibilities.I solved this problem without using any additional variables, just collision checking function. You can make the code itself shorter or cooler, but that could be considered overkill.Īnyway. For just 5 elements in a list, there won't be much to optimize in terms of computing. "optimized" can mean different things with different possible weight depending on cases. The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. ![]() Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners. ![]()
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